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At the end of the tutorial series, you should be very comfortable in CS:GO Hammer Editor, in order to continue creating your own custom map. Within the next 8 tutorials, we'll go through the basics and a bit of intermediate techniques. So if you have never mapped for Source based game before. In the beginner series, I will cover all the basics that you need to get started with CS:GO. So, here is to mapping in Counter-Strike: Global Offensive. If you want to study level design for online multiplayer shooters. Mapping for a game that I love playing and which I still consider to be the best online multiplayer based gameplay out there. But because after L4D1/2 I wanted to get back into Source based mapping. Not because I wanted to get back into playing. So when CS:GO was announced I couldn't wait for it come out. Counter-Strike did this so well, that it requires its own study. The layout, pacing, timing of objectives and choke points.
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But playing one of the best online shooters, did make me very perceptive at multiplayer team based level design. I didn't get much mapping done for Counter-Strike. I've spend considerable amount of time in early 2000's playing Counter-Strike 1.3 - 1.6. Counter-Strike series has always been one of those games for me, that set me on the path to level design.
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