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More info See in Glossary, Lighting, and Orthographic Camera. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info See in Glossary, Scene View An interactive view into the world you are creating. Unity provides a Sprite Packer utility to automate the process of generating atlases from the individual sprite textures. More info See in Glossary for 2D apps, including Texture (Image) Import, Sprite Packer A facility that packs graphics from several sprite textures tightly together within a single texture known as an atlas.
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2DĬonfigures Project settings A broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. Unity provides the following templates, which you can use to initialize your Project. Project Templates drop-down selection Template types When you create a Project, you select a Template with which to initialize your Project.
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Using Templates introduces you to settings that you might not have discovered, and to features such as Scriptable Render Pipelines, Shader Graph, and Post Processing. Templates speed up the process of preparing the initial Project, a target game-type or level of visual fidelity. These settings are optimized for 2D and 3D Projects across the full range of platforms that Unity supports. Project Templates provide preselected settings based on common best practices for different types of Projects.
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